To see more in-depth examples of my leadership & direction style, check out my resume and portfolio here.
Some of my work on Eidos-Montreal’s Deus Ex: Mankind Divided, as a Group Lead Animator. Reel shot breakdown can be read here.
A brief collection of my most recent work as a Senior Animator at Relic Entertainment, including prototype development and Company of Heroes 2.
Source Filmmaker Projects
A self-assigned project to focus on character acting & dialogue, I found a great line from Stanley Kubrick’s “The Shining” and went to work. The laughter was a great challenge to tackle, as it takes extra effort to avoid the mechanical robot look. On the SFM front, there’s definitely some awkward workarounds needed, particularly in the keyframe editor – particularly when it sometimes changes the tangents of all pre-existing keys. Already sent some feedback via the SFM developer page.