Deus Ex: Mankind Divided – gameplay trailer

During E3 2015, Eidos Montreal (where I’m currently working) released a 25 minute gameplay trailer (yes, twenty-five minutes) of Deus Ex: Mankind Divided.
In this footage there’s a fair chunk of what I’ve been working on, including the Walk & Talk in the train station in the beginning, and the Debate with Talos Rucker near the 2/3rds mark, after the ARC living quarters & the ride up the elevator. It’s been a long 1.5 years with lots of hard work – I’m glad to finally show what I’ve worked on. It’s been good to see the positive reactions, comments and theories from the fans as a result of these video releases.

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The game I’m working on at Eidos Montreal – the TRAILER!

Finally at long last, I can declare aloud that I am working on DEUS EX: MANKIND DIVIDED
Seriously, this is a badass trailer – kudos to the marketing team and the studio that put this together for Eidos Montreal.

What’s amusing is that during the summer after I had been laid off from my previous job, I borrowed a friend’s PS3, and caught up on some games I hadn’t played – and one of them was Deus Ex: Human Revolution. Great game – and then I get hired to work on its sequel a couple months later. Absolutely nutty sequence of events!

Link: A close look at BAD ACTING and GOOD ACTING

A short post from me, it’s been crazy busy at work, and I rarely get much coherency for my own work these days. Anyways!

A very well put-together post by Daniel Gonzales, on the subject of acting in film, which has a huge amount of reference & study material for animators.
A close look at BAD ACTING and GOOD ACTING

Tons of video examples of each of the points, along with the theory on why it works so well (or why it goes so badly) – even if you’re not an animator yourself, anyone that appreciates film would enjoy this blog post.

Speaking of animation, I am very very slowly working my way towards my next animation project – I want to focus on character acting with dialogue to better sharpen my skillset. I’ll document more of my process, as per request by some of you out there, and keep y’all posted.

Learning from Film: The Art of Editing in The Good, The Bad, and the Ugly

Came across this a while back, and I finally got around to making a proper post to share this excellent breakdown of the composition, editing and cohesive storytelling that is present in one of my favorite influential films – Sergio Leone’s The Good, The Bad, and the Ugly

That score from the composer Ennio Morricone, “The Ecstasy of Gold” (Italian: L’Estasi dell’Oro), during the frantic search of the cemetery… Absolutely haunting.

The Art of Editing in The Good, the Bad, and the Ugly from Max Tohline on Vimeo.

Intro for DOW2:Retribution

As part of my work as art director on the upcoming expansion pack, Warhammer 40,000: Dawn of War 2: Retribution, I got to storyboard and direct the new intro trailer for the game. The talented folks at Plastic Wax were invaluable in bringing the vision to life.

Definitely want to keep doing more of this! (Apologies for the darkness of the vid; the final asset in with the game is quite a bit brighter. I lay the blame squarely on the youtube compression process.)