Link: The 25 Fastest Ways to Fail at Animation

For both my benefit, and yours, I must share this excellent post about the animation process.

Thumbnails of Animation

The 25 Fastest Ways to Fail at Animation
Article by J.K. Riki.

Many of the points touch on how the animation process cannot be forced into greatness; you have to follow discrete steps, including PLANNING, before you can truly tackle the task before you. Overcomplicating your shot with fancy tricks/techniques is a sure-fire way to lose sight of what you’re aiming to achieve with your animation. It’s ludicrous how often K.I.S.S. shows up in the creative fields, but it always bears repeating, as it’s still ridiculously easy to lose sight of it: Keep It Simple, Stupid.

Storyboarding even the most ‘basic’ of shots is always worthwhile. Who cares if the ‘storyboard’ only takes 20 minutes to create – it becomes the foundation of what you plan to do with the given shot. Don’t worry if your storyboards are barely more than stick figures in 1-inch doodle boxes. You’ll be ahead of most of the competition already.

Happy Animating!

Link: Art Directing the Effects of InFAMOUS: Second Son

This is a really excellent in-depth look into what kind of challenges & processes there are when defining the look of a feature. In this case, it’s defining the language and the ‘rules’ of the visual effects marking out the different elemental powers in Sucker Punch’s inFAMOUS: Second Son.
It’s important to note that the developers were fortunate enough to be able to engineer the software to match their needs. Larger studios are often able to do this, and with great support from the programmers and clear goals like this art direction, you can really create some fantastic worlds. Smaller projects with licensed engines don’t have that much flexibility, but that just means the challenge is finding out how to get what you want with the existing toolset. That said, an engine that allows your own programmers to at least tweak & add new rules is the better kind.

Art Directing the Effects of inFAMOUS: Second Son

Concept FX art for inFAMOUS: Second Son